package com.card323.crpg.battle;

import com.card323.crpg.Hero;
import com.card323.crpg.skill.battle.BattleEvent;

public class AfterAttackEvent extends BattleEvent{

	Hero _attacker;
	Hero _be_attacked;
	int _dmg;
	public AfterAttackEvent(Hero attacker, Hero be_attacked, int dmg) {
		_timing=Timing.Attacked;
		_attacker=attacker;
		_be_attacked=be_attacked;
		_dmg=dmg;
	}

}
